Real-world hide-and-seek / Android
Your street
is the board.
Two teams. One code. A live clock nobody can pause. ManHunt is the game you already know, played on the streets you already share.
REPORT 2 min
ROUND 20:00
Two sides.
One field.
No teams are cosmetic. The server knows who is hiding, who is hunting and how old every report is.
Be somewhere else.
Hide in the zone. Your position only reaches the other side as an old report, not a live feed. Stay moving, stay public, stay quiet.
Read the trail.
Every report grows older. A dot on your map is a memory of where someone was, not where they are. Chase the gap.
How a night runs.
Three beats. No signup funnel, no lobby minigame, no five-tab tutorial.
Open the room.
One host creates a room and sends a six-character code. Two phones minimum, five players makes a night.
The server starts it.
One round, one shrinking zone, one clock. Nobody can pause it or start it twice.
Close enough to touch.
A tag needs a prey confirmation, a dispute or a server decision. The record is the result.
In the app.
Built for a phone in one hand, a street under your feet and a friend half a block away.





Rules that hold.
The rules are the product. These are not settings; they are the game.
The clock is the server’s.
It starts at the room, not on a phone. Closing the app does not pause the hunt.
Locations are reports.
Hunters see the last report and its age. Nobody sees a live cursor for the other team.
Tags are confirmed.
Prey confirms or disputes. A dispute goes to the host or server; it never disappears.
The zone shrinks.
Every round ends. The field tightens. Running out of space is part of the game.
Get in.
ManHunt is a free sideloaded Android game. No Play Store, no account farm, no feed. Install it, make a handle, send a code.
Download the APK ↓